You can control the actions of any Humanoid Creature through a telepathic link that you establish with the subject's mind. dominate person****: Humanoid only, but turn anyone into your personal sock puppet. Ancient Osiriani texts tell of a God-King whose mastery of magic allowed him to gain unparalleled power. If the saving throw succeeds, the spell ends. Obviously self-destructive orders are not carried out. Range close (25 ft. + 5 ft./2 levels) You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind. This spell functions like dominate person, except that the spell is not restricted by creature type. The character can cast quickened dominate person (CL 20th). Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. | d20 Anime SRD Pathfinder: Kingmaker > General Discussions > Topic Details. If you dominate person someone for 7 days and die, the domination stays. Domain Spells, by Domain1 Air Domain Shocking Grasp Protection from Arrows Lightning Bolt Shout Cloudkill Chain Lightning Elemental Body IV (Air) Shout, Greater Elemental Swarm: Air Animal Domain Magic Fang Hold Animal Dominate Animal Summon Nature's Ally IV Beast Shape III Summon Nature's Ally VI Summon Nature's Ally VII Summon Nature's Ally VIII Summon Nature's Ally IX Artifice … | GumshoeSRD | d20HeroSRD | OGN Articles If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. Thanks If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind. By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can't communicate with you. Traveller SRD In Pathfinder, if the creature couldn't otherwise choose to forget, the dominated creature can't be ordered to forget. Changing your orders or giving a dominated creature a new command is a move action. Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject's behavior is being influenced by an enchantment effect (see the Sense Motive skill description). Downloads Source dominate person. Saving Throw Will negates. Scuola: Ammaliamento (compulsione) [influenza mentale] Livello: Arcanista 5, Bardo 4, Fattucchiere 5, Mago 5, Mesmerista 4, Occultista 5, Parapsichico 5, Scaldo 4, Sciamano 5, Spiritista 5, Stregone 5 Tempo di Lancio: 1 round Componenti: V, S Raggio di Azione: vicino (7,5 m + 1,5 m ogni 2 livelli) Bersaglio: 1 creatura Umanoide Durata: 1 giorno/livello Saving Throw Will negates; Spell Resistance yes. Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description). The spell creates a mental link between the caster and the target, allowing the caster silently to exert control even when out of sight. You take command of the target, forcing it to obey your orders. If we look at old Whitewolf games and Pathfinder and D&D, games largely written by cis men, versus looking at Monsterhearts, which is written by a trans woman, the conversations happening within these games around consent and abuse are very different. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on. This dual-edged nature of magic is cherished by his followers and is epitomized in his apotheosis. You can't actually see through the subject's eyes, so it's not as good as being there yourself, but you still get a good idea of what's going on.